Tartarus: Pyréleus

Action-adventure survival explorational horror

Cross-platform: Windows, Linux, MacOS

Specifications

Engine: Bevy
Programming Language: Rust
Graphics APIs: Vulkan, OpenGL 2.1
Genre: Story-based action-adventure survival

Lore

In the 23rd century, when stars bowed to circuitry and knowledge grew arrogantly, young minds of technology unraveled the ancient mythology. A portal, torn open not with reverence but ambition, revealed a realm unnamed, vague, vast, veiled. To chart this chasm, they sent forth brave vessels of metal and sarcasm, crewed by seekers of truth. But their numbers faltered. Their logic flickered. They knew not that their path carved deep into a buried grave, no mere realm, but a prison, a winding crypt entwined with the roots of Tartarus (Τάρταρος).

Gameplay

Survival

Biometrics and resource management while braving dangerous climates and dynamic weather in a harsh environment.

Combat

Real-time, fluid combat with melee, ranged and advanced machinery and vehicles.

Crafting

Gear, weapons, vehicles and machines.

Building

Upgrade structure material, garages, defense machineries, resource extractors, storages, workstations.

Exploration

Resource scavenging and uncovering diverse biomes, ruins, creatures, landscapes, treasures and lore.

Hunting

Track, trap or lure creatures using environmental knowledge and crafted machines.

Audio & Visual Style

Music: HateBit style × Rock
3D Models: Futuristic sharp low-poly
Textures: Grainy PS-X style
Rendering: Retro pixelated 3D
UI: Futuristic minimalist cyberpunk
Chat: Terminal-like interface
Ambient: spirited and full of dead life
Weather: dynamic per environment

Environments

Thalamus

Light here is not life-giving, but a harsh, revealing glare that casts menacing shadows. It is a realm where fire rules, thought withers, and only the forged endure. Thalamus isn't just inhabited by Scorchers; it is them.

Katagêc (Καταγής)

A cold deep dark lowland, the origin of The Fallen Kingdom having three cities insanely crowded with Revenants.

[More environments to be revealed...]

Pyréleus (Πυρέλευς)

The great Crawler, a scar upon the flux, the behemoth of Hubris, a steel of tech in the depths, Pyréleus they called it. You speak of the vessel forged in the arrogance of your kind, a colossal folly of steel and flame, driven by the dissonant hum of ten thunderous hearts. Three hundred of your meters it stretched, on eight massive wheels it rolls, a landship, you say? Nay... it was a worm gnawing at the fabric of a reality it could not comprehend.


A tremor in the space-time continuum. Not a life-pulse, but a machine-pulse, fusioning and calculating. It carved through the borderlands, its engines vomiting energies alien to the delicate balance of the cosmos. But the silence, it listens. The darkness, it sees. The walls between realms are thin there, thinner than a dried membrane.

Creatures

Scorchers

From the deep-lit fires of Tartarus (Τάρταρος) they came, not born, but forged. In pits where even thought withers and hope burns, the Scorchers are shaped not of flesh, but of wrath remembered by the stone itself.

Badabom

A paradox wrapped in fur and flame, Born from a flicker rather than a blaze, its body is soft, but its presence, warms and warns. A Golden-furred stubby bunny-shaped entity with a tiny torch sprouting from its forehead. Attracts Softswift like moths to a flame.

Ashbom

The Torchbearer of sympathy and bless. Dark-furred bunny-shaped, torch burns blue, constantly flickering like a campfire in the wind. Brings cold instead of heat. Time slows around it. The flame never dies. And neither does Ashbom.

Veilin

Scorchers unseen. They walk through the flame. Not seen. Not touched. Only felt. They whisper in cracked walls and echo in dried bones. Some say they were once human… consumed slowly until even their soul turned to smoke.

Softswift

The youngest flame. Cinder-footed, ember-blooded. Small and swift, these are the scouts of the scorch. They scurry with laughter that sounds like sizzling marrow. Harmless alone, deadly in swarms. They gnaw not the body, but the courage.

Fujen

The cruel architects. Humanoid in mockery only. Their arms are furnaces. Their breath, liquid fire. They craft pain. They mold magma like clay. Their joy is found in watching things melt, minds, flesh, even time.

Titanopera

Colossi of regret. Stone-hulks with ribs of lava, veins of smog. They awaken only when the realm itself screams. When they walk, mountains kneel. Their eyes do not glow, they pierce. They judge. They burn what they see unworthy. To glimpse one is to know you are tiny. To hear one, is to know you are already shiny.

[More creatures to be revealed...]